Light Transport Simulation with Vertex Connection and Merging (supplemental document)
نویسندگان
چکیده
Benchmarked algorithms. For each scene we show images rendered with (1) path tracing (PT), (2) bidirectional path tracing (BPT), (3) stochastic progressive photon mapping (PPM), (4) a combination of BPT and PPM based on a heuristic caustic path classification (BPT-PPM), two variants of Metropolis light transport: (5) MLTVeach [Veach and Guibas 1997]) and (6) MLT-Kelemen [Kelemen et al. 2002], as well as (7) our progressive vertex connection and merging (VCM) algorithm. The numbers in parentheses for each algorithm denote the number of rendering iterations, proportional to the total number of samples, taken in the given time.
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